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Programming primer

How to start?

<font 16px/inherit;;inherit;;inherit>Implementation of the method “The programming primer”</font>

<font 18px/inherit;;inherit;;inherit> 1. INTRODUCTION 1 and 2 period </font>

<font 16px/arial,helvetica,sans-serif;;inherit;;inherit>Duration</font> : <font inherit/inherit;;inherit;;inherit>Two periods (2 x 45 minutes)</font>

<font 16px/arial,helvetica,sans-serif;;inherit;;inherit>The lesson may begin with a conversation about computers.</font>

<font 16px/arial,helvetica,sans-serif;;inherit;;inherit> Instructions for the teacher: </font>

<font 16px/arial,helvetica,sans-serif;;inherit;;inherit>In this moment the children do not know much about computers, but their imagination is very active. Therefore after a discussion about what they know and what they have at home some creative activities can be introduced.</font>

<font 16px/arial,helvetica,sans-serif;;inherit;;inherit>The material for building the toy they have to bring to next lessons:</font>

- 9 empty matchboxes of same size,
- felt pens in colors,
- a handful of beens (about 50),
- glue and two paper A4.

Mema

<font 16px/inherit;;inherit;;inherit>Next link (</font> Mema<font 16px/inherit;;inherit;;inherit>) is pointing to instructions for 3. and 4. period. There you can see how to make a toy together with your students, and why Mema is so useful.</font>